Architectural Configuration Program

The Spatial Distribution Circuits use the Architectural Configuration Program to control the interior space allocation. The individual rooms of a TARDIS are located using the spatial distribution circuits, which detect the unbalanced energy each room has with respect to the outside world. These rooms are monitored with the Architectural Configuration Indicators, ensuring that every part of a TARDIS is in constant communication with every other part. It should be noted that while Storage and Power Rooms are detectable, Zero Rooms are balanced to zero energy, and thus don't appear on the Architectural Configuration Indicators.

Since a TARDIS's rooms and corridors are made from mathematical building blocks, its architecture can be remoulded. And in fact, due to random dimensional feedback a TARDIS is constantly reforming, remodelling and redecorating various parts of its interior. In theory these redecorations are done in a manner that will be pleasing to the TARDIS's operator. For example, the hardness of the floors and walls are adjusted for the comfort of the crew. Despite these constant changes, the interior is always organized according to a specific geometry, which can be followed if you understand the pattern. Some things tend to remain fairly constant, such as the general floor plan (which does tend to vary slowly over time), and the color, which, by default, is off-white. Minor alterations to the architecture also occur when a TARDIS diverts Artron Energy to assist in a Time Lord's regeneration.

The operator can exert direct control of the interior architecture, designing things as he sees fit. If a Dimensional Juncture is used, then the rooms don't have to be connected in any logical or mappable fashion. Multiple doorways can lead to the same room, and a single doorway can lead to two different places depending on which way you walk through it. It is even possible to vary the total interior volume of a TARDIS (see Dimensional Transcendence).

Using this Architectural Configuration Program the operator can lock or unlock any door in a TARDIS interior from the console (there is a white flash around the frame when a door locks or unlocks). The interior can even be reconfigured to trap hostile entities in dead end corridors. Using the Architectural Coordinate Selector, specific rooms can be deleted. Deleted rooms can either be jettisoned into the Space-Time Vortex or they can be converted into Artron Energy. This is done by collapsing their shells and feeding them into a TARDIS's Mass Converter. When calculating the energy release the operator is reminded that in the extra-temporal physics of the 5th dimension E = mc3. It would take the TARDIS less then a decade to regenerate several thousand tons of interior mass.

It should be noted that complex modifications are very difficult, and the operator of must have a Rassilon Imprimature or (at minimum) be telepathically linked with a TARDIS to ensure success. If the Architectural Configuration Program is used while a TARDIS is in the Vortex only the number of rooms to be moved/deleted can be specified but the actual choice of which rooms are moved/deleted is completely random. If the Pedestrian Infrastructure in destabilized then the corridors and internal doors of a Timeship can be connected to different places depending on what angle you approach them. A "rip" in the interior of a TARDIS will lead to the Vortex, but it is theoretically impossible for such a rip to occur due to the Internal Dimensional Units, which act to prevent internal trans-dimensional breaches. Nevertheless there is a high-pitched alarm designed to alert the crew if the structural integrity has been breached.

Color Key

The following color code is used:

Copyright Will B Swift

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